To answer your problem on Dreadnaught vs. Fatesinger, I'm supplementing the build build with Dreadnaught due to the fact for just one - I'm using the Shadowdancer epic strike. This strike is woven into the build as it's AoE, applies a debuff, deals pressure damage, and most importantly: procs the paranoia/dark imbuement ability. Paranoia actually pushes your damage even higher due to the expense into Sneak Damage which this build goes into (bettered more with equipment, lives and many others).
3rd-level Armorer feature You may customize your Arcane Armor. When you do so, select one of the following armor models: Guardian or Infiltrator. The design you choose will give you Unique Rewards As you use it. Each design features a Particular weapon. When you attack with that weapon, You should use your Intelligence modifier, instead of Strength or Dexterity, for that attack and damage rolls.
As being a Goliath Barbarian, I fully grasp my size and power give me an advantage, so I use that edge whenever possible.
third-level Armorer feature Your metallurgical pursuits have led to you personally making armor a conduit for your magic. As an action, you could turn a fit of armor that you are carrying into Arcane Armor, offered you have smith's tools in hand.
Even so, the last one does counter some anti-armor tech that results in your armor to fly off your physique. And definitely the greatest Element of this is a straight-up +one reward to AC. That indicates that a Warforged is 5% a lot less likely to get strike than (nearly) another race in the game.
I am applying Matrim DDOBuilder to put in place your "The Hardcore-ficer" but it isn't simple with the screenshots without applying 200% magnification to read what you advise as Enhancements in its existing format. I found that this build has the previous improvement tree from Battle Engineer. The level 3 Thundershock Imbue is good and might be turned on on address a regular basis. It also does not tackle levels 20-30, I often take the Expanded Clip at level 21 it does not matter what artificer build I do.
Your alternative of subclass greatly impacts your character’s click for info abilities and playstyle. Listed here’s a better look for the Warforged Fighter subclasses talked about previously:
I hope it works very well for my coming epic life, it seems to have evasion from shadowdancer but nevertheless quite minimal dodge. Possibly no CC like GCS which I almost choose in each caster life.
Keoghtom's Ointment - An exceedingly handy healing sauve that handy for long missions. (Ideally can use level ten feature to craft/recharge doses with the Ointment)
Warforged have a close kinship with Artificers, since Artificers can easily change their entire body. To be a Warforged’s personality alterations and develops, they could would like to shift what their human body looks like.
The Quandrix Pupil background gives the Artificer proficiency with two Artificer skills, one particular getting Arcana, which can be very useful, and one other staying Nature, and that is considerably less handy but nevertheless applicable for those who’re out during the wilderness.
Warforged Fighters get an important Enhance from their racial traits. With a passive +one to Armor Class, these constructs become even more durable to hit in combat. This extra layer of protection brings together nicely with the Fighter’s natural durability.
Sentry’s Rest. Guess what? Your get together no longer needs to maintain watch! You may just do it, and have the main advantages of a long rest! This is totally remarkable… Though you barbarian goliath may argue that an Alarm spell will be equally as good.
I found it easier to equipment so I am trying different caster and working to class completionist. This life I am carrying out a caster arti one-32. I did not Stick to the guide entirely.